ABRAHAM IBANEZ
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CURRICULUM VITAE

Work Experience

Generalist TD at Digital Domain 2.0 Currently working here
Show: Barbie Dreamhouse Season 1 and 2 responsible for:
- Creating crowd systems and scripting tools to enhance the crowd pipeline.
- Fixing animation and simulation issues.
- Developing a tool that bridges shotgun and maya (using Qt and shotgun's API)

Shot Finaling Artist/Cowd TD at Rainmaker Studios 
Currently working here
Show: Barbie Dreamhouse Season 1 and 2 responsible for:
- Creating crowd systems and scripting tools to enhance the crowd pipeline.
- Fixing animation and simulation issues.
- Developing a tool that bridges shotgun and maya (using Qt and shotgun's API)


Lighting Artist at MPC Vancouver 2017 (6 Months)
I worked as a Lighting Artist for Justice League and A Wrinkle in Time
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VFX Artist at Park Road Post Production 2017 (3 months)
I worked as a VFX Artist doing various 3D and 2D tasks for War of the Planet of the Apes, The Changeover and Cleverman.
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CG Artist at Mechanic Animation 2015 - 2016
I worked mainly as a CG Artist modelling, shading, and lighting for props and backgrounds used in Marvel's animated TV series. As a side job, I developed several tools using MAXScript and Python that other artists could use to speed up various tasks.

Generalist TD in Accidents, Blunders and Calamities (Shortfilm) 2015
I was part of a team of forty-three people working in this shortfilm. I was mainly responsible for modeling, shading, lighting and the fur for the tarantula. I worked on the sap simulation using Houdini, and a few other dynamic simulations. I also helped scripting one of the many tools written for the pipeline.​

Generalist TD in A Fistful of Doggy Chow (Shortfilm)  2015
I was part of a team of five people that created this shortflim from start to completion. I was responsible for technical and artistic aspects such as: character concepting, modelling, fur, shading, texturing, blend shapes, pipeline tool develepment with Python, lighting and  rendering.

3D Freelance 2013 - 2015
I worked doing 3D animation and modelling for Mexican brands such as: CV-Directo, Koblenz, CreC-Max.
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Designer and Programmer at Grupo Expansion 2011 - 2012

I was part of the web design team of www.cnnexpansion.com. I was in charge of designing the cover picture for the main news of the day, and programming and designing web applications for the company.

Mobile App for Microsoft  2013
Programmed and designed a mobile application for Windows Phone named ImAt.

Education

Universidad Iberoamericana, Mexico City
Bachelor of Interactive Design 2009 - 2013

Media Design School, New Zealand
Bachelor of Art and Design, TD 
2014 - 2015
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Software

Katana - Maya - Zbrush - Mari - Yeti - UVLayout - Topogun - Shotgun - Houdini - Blender -Nuke - Keyshot - VRay - Marmoset Toolbag Adobe Creative Suite - Quixel Suite - 3DS Max - Modo - Windows OS - Linux OS - Mac OS
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Programming Languages

Python - MEL - MAXScript - Java - Javascript - HTML -XAML - SQL - PHP
abr.ibanez@gmail.com
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